How to Build and Run a Unity Game Project
Unity is a powerful engine that you can use to develop games, manage scenes, create sprites, and more. Once you have finished creating your game in Unity, you may want to build and run the application.
This is an important step that allows you to choose certain settings for your game. They include what platform the game is for, what icon you will use, the resolution, and whether the player can resize the window.
Once you have chosen these settings, Unity can build and package your application, which you can then distribute.
How to Change the Build Settings of a Unity Project
Assuming that you already have a game ready to publish, you can start making changes to theBuild Settings. If you do not have a Unity game, you canget started with Unity for Game Development.
How to Specify the Platform for Your Game
Platform options include a Standalone PC game, PS4, iOS, PS5, Xbox One, Android, WebGL, and more.
Description

PC, Mac & Linux Standalone
This includes a standalone PC game that you can run on Windows, Mac OS, or Linux. The output folder will include an executable file that you can run.

This allows you to run your game on Apple mobile products. When you build your game, Unity will generate an Xcode project, which you will need to bundle your game to send to the Apple store. You may also want to use aniOS Simulator to test your iPhone and iPad game.
This allows you to run your game on Android phones. you could read more inUnity’s documentationabout building apps for Android.

This prepares your project so that you can host it on the web. The output folder consists of an index.html file, and resource files for the logo and loading bar. It also contains a folder for additional necessary resources like framework, data, and code files.
Console Specific (for example, Xbox, PS4, PS5)

This allows you to run your game on specific consoles.
You can specify your desired platform under theBuild Settingstab.
How to Select the Scenes That You Want to Build
you may also use theBuild Settingswindow to specify the scenes you want to publish.
How to Change the Advanced Build Settings
You can also change other project settings, such as your icon, splash screen, or resolution.
How to Build and Run the Unity Project
You canBuild and Runthe project from theBuild Settingstab.
Developing Games With Unity
you may use the Build Settings to specify any advanced settings for the published version of a Unity game. This includes your game’s icon, resolution, audio, splash screen, or platform settings.
You can then start building your Unity game for distribution and publishing. Unity will output a folder for your completed game which you can run on a specific platform.
It is important that your game’s code structure is clean and organized. You can learn more about Modular Programming to ensure that you separate your code logically.
Have you heard of modular programming? Wonder how it can be used in Unity? Here’s how.
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