Implementing player movement is a fundamental aspect of creating engaging games in the Godot Game Engine. Player movement allows users to control characters, explore game worlds, and interact with various elements in the game environment.
Setting Up the Godot Game
To get started, create a new 2D project inthe Godot Game Engine. Then, follow these steps to add player movement to your game
Create a new scene by right-clicking theFileSystempanel, then selectingNew Folderand naming itScenes. Inside theScenesfolder, right-click and create a new 2D scene. Save it with a suitable name, e.g.,Player.tscn.

The code used in this article is available in thisGitHub repositoryand is free for you to use under the MIT license.
Add aCharacterBody2Dnode to the scene by clicking theAdd Nodebutton and selectingCharacterBody2Dfrom the node library.

With theCharacterBody2Dnode selected, click theAdd Child Nodebutton to add aCollisionShape2D. Adjust the shape of theCollisionShape2Dto match the player’s dimensions. You can use a rectangle shape for simplicity.
Next, add aSprite2Dcomponent to theCharacterBody2Dnode and choose an appropriate sprite for your player character.
Adding Player Movement Using Keyboard Input
Now, you can add player movement using keyboard input to thePlayer.gdscript.
Extend theCharacterBody2Dnode, set the movement speed, and get the input from the arrow keys (ui_left, ui_right, ui_up, ui_down). Calculate the movement velocity based on the input direction, normalize it, and then move the player using themove_and_collidefunction in the_physics_processmethod.
Adding Rotation
To make the player face the direction of movement, you can add rotation to your player. Update thePlayer.gdscript as follows:
The player will rotate in the direction of movement. The rotation speed can be adjusted using therotation_speedvariable.
Adding Player Movement Using Mouse Input
Now, you can implement player movement using mouse input to move the player to the position of the mouse click or make the player face the mouse pointer:
In this code, the player will move towards the position of the mouse click whenever theclickaction is triggered. The player’s speed can be controlled using thespeedvariable.
Additionally, you can also implement mouse-based rotation as follows:
In this version, the player’s sprite will directly face the mouse pointer’s position.
Including Additional Features
While the basic player movement is essential for most games, adding additional features can take your player’s experience to the next level. Here are some exciting features you can consider implementing in your game to enhance player movement:
Implementing jumping mechanicsallows players to navigate obstacles, reach higher platforms, and add an extra layer of interactivity to the game world. you’re able to control the jump height and add animations to make it visually appealing.
Dash or Sprint
A dash ability allows the player to move quickly for a short burst, which can be useful for evading enemies or crossing challenging areas. This feature adds a dynamic element to the gameplay and enhances the player’s sense of control.
Wall Sliding and Climbing
Introducing wall sliding and climbing mechanics enables players to interact with vertical surfaces. Players can slide down walls, perform wall jumps, or even scale certain obstacles. This feature is particularly popular in platformer games.
Platformer Mechanics
For platformer games, you can incorporate gravity, acceleration, and deceleration to create a smooth and realistic movement experience. Fine-tuning these mechanics can make the game feel more polished and enjoyable.
Remember, the key to successfully implementing additional features lies in balancing and integrating them seamlessly into the gameplay. Each feature should complement the core player movement mechanics and contribute to the overall game experience.
Best Practices for Adding Player Movement
When it comes to implementing player movement in your Godot game, following these best practices will not only make your code cleaner and more efficient but also contribute to a better player experience:
Separate Concerns
Organize your player movement logic into separate functions or scripts. For instance, create a script for handling player input, another for character movement, and possibly one more for handling animations.
Separating concerns makes your code more modular and easier to maintain, as well as promotes better collaboration among team members.
Use Delta Time
When calculating movement, always multiply your values by the delta time (delta) to ensure smooth movement across different frame rates. Delta time represents the time elapsed since the last frame and ensures that the player moves at a consistent speed, regardless of the device’s performance.
Limit Movement Speed
Set maximum movement speeds for your player to avoid unintended high-speed movement. This limitation can be useful in preventing players from breaking the game’s physics or encountering issues with collision detection.
Consider Physics Layers and Collision Masks
Godot allows you to configure collision layers and masks for different objects in your game. Properly setting these layers and masks allows you to control which objects can interact with each other during movement. For example, you may want the player to collide with solid objects but not pass through non-solid ones.
Add Visual and Audio Feedback
Implement visual effects and sound cues to provide feedback to players during movement. For example, adding dust particles when the player runs or footsteps sound can enhance the sense of immersion and engagement.
Making Godot Games More Engaging With Player Movement
Fluid and responsive movement mechanics can significantly improve the overall player experience. Whether it’s exploring a vast world, dodging enemies, or solving puzzles, smooth player movement enhances immersion and keeps players hooked.
By implementing player movement using GDScript and the CharacterBody2D node, you can create dynamic and enjoyable gameplay experiences. The ability to move freely and interact with the game world empowers players and makes them feel connected to the virtual environment.
Q: Now My Player Is Moving, How Can I Check for Collisions?
You can use the built-in physics engine and call the move_and_collide() function todetect collisions between objects in Godot.
Q: What About Player Movement in Unity, Is That a Similar Process?
You’ll be writing your code in C# and working in three dimensions, butbasic player movement in Unityis otherwise pretty similar.
Q: And How About in Python’s Arcade Library?
Back to 2D, and once you’ve mastered Godot,player movement in Arcadewill be straightforward.