Summary
A lot of memorable characters have appeared in variousCompilation ofFinal Fantasy 7games over the years, but when it comes toFF7 Remake Part 3, it’s time to leave some on the cutting room floor. As the conclusion to theFF7remake trilogy,FF7 Remake Part 3has a lot of weight on its shoulders. Bringing a huge, expanded narrative home will be a tricky balancing act, especially considering how many complicated layers have been added to the story.
FF7 Remakeset the model for the new trilogy by fleshing out the Midgar segment that opens the story, a process achieved by lengthening some gameplay sequences, adding others, and spending a lot more time with characters old and new. The deeper dives into Avalanche members might be the best part of the experience, but some fresh faces also manage to make their mark.FF7 Rebirthdoubles down on everything, bringing back more recurring figures than ever while spinning the game’s midsection into an adventure that dwarfs the original game in length.

FF7 Rebirth Review: “A Beautiful Showcase Of A Timeless Story”
FF7 Rebirth is an exceptional return to the world of Gaia that leans heavily into its star-studded memorable cast and a classic-but-reimagined story,
FF7 Remake Part 3 Has Too Many Characters To Juggle
FF7 Rebirth Is Already Filled To The Brim
As fun as mostFF7characters can be,trying to spotlight everyone could very easily be the downfall ofFF7 Remake Part 3.FF7 Rebirthfeels like an extravaganza, abandoning the relative focus of the original game to pack as much fun as possible into the world. When it comes to the climactic final third of the story, however, attempting to match or exceed this approach will make it much harder to give the elements that matter most the attention they deserve.
One Small FF7 Remake Part 3 Change Could Save A Lot Of Wasted Time
FF7 Rebirth makes one element a lot more time-consuming than it needs to be, and it wouldn’t be hard for FF7 Remake Part 3 to fix the issue.
The problem lies in the fact thatFF7 Remake Part 3won’t be pulling characters from a single source game, but from a dizzying array of predecessors.FF7 Rebirthobviously takes a lot of material from the original game, but it also features plenty of returning characters fromFF7 Remake, adds one thatdebuted in the mobile gameBefore Crisis,and devotes plenty of time to material most directly related toCrisis Core.FF7 Remake’sInterMISSIONDLC tied in withDirge of Cerberus, and characters who returned there could very well show up again inFF7 Remake Part 3.

FF7 Rebirthalso features a number of references to other games in the broaderFinal Fantasyfranchise, but these are usually more in the realm of cute Easter eggs than significant inclusions.
FF7 Rebirth’s approach to juggling all of this already feels a bit shaky, with too many denizens of Midgar’s Wall Market suddenly deciding to take world tours. There’s nothing wrong with touching on many of these characters again, and seeing those particular figures when returning to Wall Market inFF7 Remake Part 3would be the kind of continuity that’s more helpful than distracting. Familiar faces don’t need to be everywhere, however, and attempting to repeat theFF7 Rebirthapproach where no corner of the world is completely new wouldn’t be ideal.

FF7 Remake Part 3 Needs To Focus On What Matters
Familiar Faces Aren’t The Only Important Thing
At a certain point, it starts to feel likeFF7is running the risk of becomingKingdom Hearts, where the reliance on increasingly precarious piles of previously created material starts to swallow the overall experience. The originalFF7is truly great, but that doesn’t mean that all other games and media associated with it inherently are.FF7 Remake Part 3doesn’t need to pay homage to everything Square Enix has ever released with theFF7name, and choosing some inessential characters to relegate to minor appearances or remove entirely could help it better stand on its own.
There’s One Great Way To Make FF7 Rebirth Feel More Like The Original Game
Final Fantasy 7 Rebirth gives up some of the original game’s highlights in favor of new focuses, but there’s a way to make it more like the classic.
There’s no way around the fact thatFF7 Remake Part 3will be huge, as some form of ability to freely roam around its massive world will be necessary to mimic the open-ended exploration that the originalFF7eventually allowed. Exploration is at its best when it embraces the unfamiliar, however, andFF7 Remake Part 3needs to set aside some time to do that.Final Fantasy 7 Remake Part 3’s world should still be full of interesting people to meet, but ensuring that everyone who’s had a role of any significance in the past makes a return isn’t the best method.
